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Program crossplatform c++ application for window/mac/linux
Program crossplatform c++ application for window/mac/linux








  1. #PROGRAM CROSSPLATFORM C++ APPLICATION FOR WINDOW/MAC/LINUX HOW TO#
  2. #PROGRAM CROSSPLATFORM C++ APPLICATION FOR WINDOW/MAC/LINUX MOVIE#
  3. #PROGRAM CROSSPLATFORM C++ APPLICATION FOR WINDOW/MAC/LINUX MANUAL#

You can use the script tools/android/resize_icons.py in order ├── # will be placed in the application bundle └── icons/ # Icons and Launch images placed inside icons/ │ # You can there customize the App icon name, etc. ├── ist # If present, this ist will be applied └── ios/ # ios/ is where you customize the iOS App │ ├── strings.xml # Customize the application icon label here │ │ └── ic_launcher.png # icons with different sizes │ └── res/ # anything in the res/ folder will be embedded as a resource │ │ └── ic_launcher.png # an icon that helps creating the different sizes ├── android/ # android/ is where you customize the Android App │ └── Akronim-Regular.ttf # on mobile devices and emscripten │ └── fonts/ # beside the app's CMakeLists will be embedded ├── assets/ # Anything in the assets/ folder located ├── CMakeLists.txt # The app's CMakeLists

#PROGRAM CROSSPLATFORM C++ APPLICATION FOR WINDOW/MAC/LINUX HOW TO#

Note: If you want to use HelloImGui in your own application, you may also want to look at hello_imgui_my_app, which is a separate repo that gives a working example on how to use the library as a submodule. SDL2 + OpenGL 3 or OpenGLES3 for mobile devicesĪdding new backends should be easy: simply add a new derivate of AbstractRunner.

program crossplatform c++ application for window/mac/linux

Supported platforms and backends Platforms

program crossplatform c++ application for window/mac/linux

  • See how to setup an application in the API Doc.
  • RunnerParams contains all the settings and callbacks in order to run an application.
  • Easy docking setup, with a "View" menu with options in order to show/hide the dockable windows, and to restore the default layout.
  • Zoom (especialy useful for mobile devices).
  • Additional widgets: status bar, log widget.
  • Mobile apps specific callbacks (OnPause, OnResume, OnLowMemory), and customization (icon, embedded files, etc).
  • Embed assets with no code (on all platforms).
  • Truly multiplatform (including mobile platforms).
  • Example of an app using HelloImGui as a submodule.
  • Run cmake in order to create an Android studio project.
  • Set Android required environment variables.
  • Build and deploy instructions for Android.
  • SDL Backend Warning for main() signature.
  • Build instructions for desktop platforms (Linux, MacOS, Windows).
  • You can test developping with Hello ImGui in 1 minute, without even installing anything, thanks to Gitpod.io's online development platform: Open Hello ImGui inside Gitpod (58 seconds demo video on youtube)

    #PROGRAM CROSSPLATFORM C++ APPLICATION FOR WINDOW/MAC/LINUX MANUAL#

    ImGui Manual is a fully interactive manual for ImGui. Since HelloImGui also compile to wasm, applications created with it can be displayed in a browser.Ĭlick on the images below to run the demonstration applications.

    #PROGRAM CROSSPLATFORM C++ APPLICATION FOR WINDOW/MAC/LINUX MOVIE#

    The movie belows showing Hello ImGui running on 6 platforms! HelloImGui target desktop platforms (Linux, OSX, Windows), but also mobile platforms (iOS and Android),Īs well as the web browser (via wasm/emscripten).

    program crossplatform c++ application for window/mac/linux

    Hello_imgui_add_app will create the app and embed all its assets, for all platforms. Run the app HelloImGui::Run(runnerParams) ShowGui contains a function with the Gui code Instantiate RunnerParams which will contains all the application params and callbacks # include "hello_imgui/hello_imgui.h " int main( int, char *)










    Program crossplatform c++ application for window/mac/linux